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PASSENGERS (TimePlay 2016)

This is an interactive trailer for Sony pictures Passengers starring Jennifer Lawrence and Chris Pratt using the TimePlay platform.

The TimePlay app connects a users mobile device to a server which broadcasts player inputs on a second screen (In this instance the Cineplex theater screen), in real time and provides immediate individual feedback. The server records player performance and sends prizes directly to the mobile devices Mystuff folder within the app. 

In this advertising game Cinema players would answer a quiz about their aptitude for space travel. The Winning contestants received a prize.

During this project I was lead Artistic Director, Graphic Designer and Editor and Production Head. In particular I edited the existing film footage and sound from the trailer provided by the Sony Pictures and created another narrative to compliment the interactive concept.


Lindor Truffle Shuffle (TimePlay 2017)

This is a TimePlay game where you sort Lindt chocolates into their corresponding bags. This game played nationally at Cineplex theaters across Canada.

The TimePlay app connects a users mobile device to a server which broadcasts player inputs on a second screen (In this instance the Cineplex theater screen), in real time and provides immediate individual feedback. The server records player performance and sends prizes directly to the mobile devices Mystuff folder within the app. 

I worked as an Art Director, Animator and consulted with the agency as the production head at TimePlay.


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H.O.R.S.E (TimePlay 2016)

H.O.R.S.E is a multiplayer TimePlay basketball game where the audience tries to Match the shot on the Big Screen. This game was made for stadiums and other large sports venues.

The TimePlay app connects a users mobile device to a server which broadcasts player inputs on a second screen (In this instance the Cineplex theater screen), in real time and provides immediate individual feedback. The server records player performance and sends prizes directly to the mobile devices Mystuff folder within the app. 

I was the Art Director, Concept Artist, and Production Head on this project.


Chevrolet Cruze Finger Race (TimePlay 2016)

The Finger Race is a multiplay time trail game. Audience members in Cineplex theaters across Canada raced by circling the track the fastest on their phones.

The TimePlay app connects a users mobile device to a server which broadcasts player inputs on a second screen (In this instance the Cineplex theater screen), in real time and provides immediate individual feedback. The server records player performance and sends prizes directly to the mobile devices Mystuff folder within the app. 

On this project TimePlay worked as a production team for the agency. I helped develop this as Art Director at TimePlay, Technical Artist and Animator.


Bot Runner (TimePlay 2015)

Bot Runner is a Multiplayer Timeplay racing game. Small windup robots run away from mechanic mice in a junk yard.

The TimePlay app connects a users mobile device to a server which broadcasts player inputs on a second screen (In this instance the Cineplex theater screen), in real time and provides immediate individual feedback. The server records player performance and sends prizes directly to the mobile devices Mystuff folder within the app. 

I was the Art Director and Concept Artist on this project.


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Soundscape (TimePlay 2016)

This is a mass multiplayer TimePlay rhythm action game. Each player connects with their smart phone to "dance to the beat" of the song as the notes fly by on the large movie screen.  This projection took awhile to get right and has turned out to be one of the more satisfying TimePlay experiences.

But what is Timeplay? The TimePlay app connects a users mobile device to a server which broadcasts player inputs on a second screen (In this instance the Cineplex theater screen), in real time and provides immediate individual feedback. The server records player performance and sends prizes directly to the mobile devices Mystuff folder within the app. 

I was the Art Director and Concept Artist on this project. 


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Doozer Creek (iOS and Android 2013)

If you're old enough you might remember the long running Jim Henson show Fraggle Rock. There was another species of muppet in this show called the Doozers, they built radish stick structures that the Fraggles would destroy and eat.  Comedy was the result.

So fast forward 25 years and now the Doozers have been rebooted as a preschool CG show and I was the artist that made two of their mobile games. I was the concept artist, modeler, rigger, animator, and art director on this lite simulation game.  The years have been kind to Doozer creek and it is still being sold on the app store and has a solid 4/5 star rating. 


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Doozer Podmobile (iOS 2013)

This mobile game was inspired by Toca Boca's train "etoy" game. You play as Spike Doozer as he drives around the creek picking up his friends and packages and drops them off at various places. That's it. Actually it's a very pretty game for the low end hardware it was supposed to run on.  When I started the game I first added Jim Henson's face into the skybox fulfilling a childhood wish I made on the school bus to honor Henson after his death in 1990. Consequently the entire landscape of this game is actually a silhouette of Henson's face in the clouds.